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Design for Debate

University 2nd Year

Anchor 1

What is a dogma?

 

A dogma can be defined as a principle or set of principles laid down by an authority as incontrovertibly true.

 

Project

 

The project encourages us to design the concept of an interactive product that is anti-dogmatic in nature. The project involves addressing issues that are not normally addressed during a design project. To develop a new approach to design processes and to produce a conceptual design that is thought provoking and debate triggering.

 

Discovery

 

As a group, we attempted to understand and establish the beliefs and principals that surround our everyday lives. Below you will see the ideas that were initially generated.

Anchor 2

Once we all had a remote understanding of dogmas we agreed we would work on the dogma of social media. The dogma behind social media being that it is an established opinion that you are to promote yourself on social networks, to show the best possible digital version of yourself.

 

 

We then continued to brainstorm, but this time, solely on the dogma of social media. We first tried to think of as many social media platforms as we could, then looking at each individual platform and discovering their unique functions. And finally, looking at the potential risks associated when going against the dogma. Our brainstorming research is represented in the form of mindmaps, posters and mood boards.

Anchor 3
Anchor 4
Moodboards
Anchor 5
Concept Generation
Concept Storyboards
Anchor 6
Instagram Storyboard
Facebook Storyboard
Spychat Storyboard
Anchor 7
Logo design
Anchor 8
How our app would look on your smartphone
Anchor 9
Our advertising video

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